Hi all,
Im new enough to java 3d and could do with any help!
Anyone have any ideas bout making a wall/room in java 3d. Have tried this code but it
wont work properly. Any help is gratefully accepted,
Thanks.
Code:
public void buildWall(int from, int to)
{
QuadArray plane = new QuadArray(4,
GeometryArray.COORDINATES|GeometryArray.TEXTURE_COORDINATE_2);
Point3f[] pts = new Point3f[4];
plane.setCoordinate(0, gridPoints[from]);
plane.setCoordinate(1, gridPoints[to]);
float x1 = gridPoints[to].x;
float y1 = gridPoints[to].y;
float z1 = gridPoints[to].z;
plane.setCoordinate(2, new Point3f(x1, y1 + height, z1));
float x = gridPoints[from].x;
float y = gridPoints[from].y;
float z = gridPoints[from].z;
plane.setCoordinate(3, new Point3f(x, y + height, z));
TexCoord2f q = new TexCoord2f();
q.set(0.0f, 0.0f);
plane.setTextureCoordinate(0, 0, q);
q.set(1.0f, 0.0f);
plane.setTextureCoordinate(0, 1, q);
q.set(1.0f, 1.0f);
plane.setTextureCoordinate(0, 2, q);
q.set(0.0f, 1.0f);
plane.setTextureCoordinate(0, 3, q);
Shape3D wall = new Shape3D();
wall.setGeometry(plane);
Appearance appear = new Appearance();
appear.setMaterial(new Material());
appear.setPolygonAttributes(poly);
TextureLoader texLoader = new TextureLoader("bricks.jpg", null);
Texture2D texture = (Texture2D) texLoader.getTexture();
TextureAttributes texAttr = new TextureAttributes();
texAttr.setTextureMode(TextureAttributes.MODULATE);
wall.setAppearance(appear);
wallGroup.addChild(wall);
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