Hello forget my last post, the server is (back) online.
On Tuesday 17 February 2004 15:44, you wrote: > the texture as a file on my disk has > 16.8 million colors (24 bits) and a size of 640x480 pixel. 640x480 ? So it is resized/scaled before it becomes a texture ? That's bad. (try 512x512) The texture.png you have postet is identifed as: PNG image data, 269 x 194, 8-bit colormap, non-interlaced. 8-bit colormap = saved with palette. That's bad too (if you use more then 1 texture). Try the loading to attached jpeg instead. It's saved in 24Bit RGB, 128x128 (do _not_ scale it before using it as texture). cu Gilson Laurent =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
<<attachment: texture.jpg>>
