Hello > Ah... what you are seeking is not a picking system at all, but the > n-body collision detection. This is, mathematically speaking, quite a > frightening subject to deal with.
hmmm... oh shit. > I got about 90% of the way through an implementation of Kelvin Chung's > HS-Jump/Q-Collide algorithms late last year but never got them finished. > I believe I put the code into the j3d.org repository, but not definite > on that. Thanks for the offer, but after having a quick look at these 2 algo i think using the data which generates the shapes will be much easier to implement. thx & cu. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".