Hello

> Ah... what you are seeking is not a picking system at all, but the
> n-body collision detection. This is, mathematically speaking, quite a
> frightening subject to deal with.

hmmm... oh shit.

> I got about 90% of the way through an implementation of Kelvin Chung's
> HS-Jump/Q-Collide algorithms late last year but never got them finished.
>   I believe I put the code into the j3d.org repository, but not definite
> on that.

Thanks for the offer, but after having a quick look at these 2 algo i think
using the data which generates the shapes will be much easier to implement.

thx & cu.

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