Hello

> Also, is using StrippedGeometry more efficient than using
> plain GeometryArray?

Yes. In non-indexed, stripifed arrays only +-1/3 of the vertexes need to be
saved and send to the graphiccart. So it's faster and consumes less memory
than any other option.

(If you don't have to change the geometry try using
com.sun.j3d.utils.geometry.Stripifier. It's the easy way to get rid of
indexes and non-stripifed geometry. I got around 15% more FPS and 10% less
overall memory usage)

cu

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