Michael Pfeiffer wrote:

Thats an possible solution but it doesn't works in complex scenes either.
Imagine a object you can collide with (e.g. the wall of an house) and you
can stand onto (its roof). Here only the first case should be detected as
collision ( and in this special case uing the ArmingPath doesn't works).

I hope I understand you right, you dont want the bounds to collide with the roof, since you then wont be able to place yourself on top of it, am I right? If you have a stepping height value or similar, you could define the bounds to not extend lower than that height. Then you can stand on uneven terrain and roofs, without getting collision. If you need terrain following you could then do a pick ray down.

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