Some feedback, I ended up using suggestion no. 2. It seems to work pretty
well, and considering the amount of geometry I have, the performance I think
is pretty good, it takes about a couple seconds to render every time I
change the geometry. Thanks again! Appreciate your help. Now I'm looking at
ways to improve my memory consumption.
Ibrahim

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ibrahim Z Mohammad
Graduate Research Assistant
Dept. of Civil and Environmental Engineering
University of Illinois at Urbana-Champaign
205 N Mathews St.
3111 Newmark Lab
Urbana, IL 61801
(217) 766-5516
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]
On Behalf Of Florin Herinean
Sent: Friday, February 20, 2004 8:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Shape3D problem

That's tricky, so you need to use tricks ;)
The problem is that the renderer runs in another thread that the one in
which you're modifying the shape3d.
�
1. first option is to stop the renderer before you remove the geometries and
start it again after you've finished adding. pros: very easy to implement.
cons: if the addition is time consuming, you may have rendering artifacts on
the screen - the renderer is stopped !
�
2. have a special branch group for your shape 3d. Then when you want to
modify it, you detach the branch from the scenegraph, do your changes and
attach it again. cons: detaching / attaching may be time consuming.
�
3. use the flip technique: you have a switch with two components. At a given
time, only one of them is displayed. You always modify the invisible one,
then flip the switch. cons: a little more code to write, but that one gives
the best visual experience.
�
4. use immediate mode. cons: for profis ;)
�
Cheers,
�
Florin
-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Ibrahim Z Mohammad
Sent: Freitag, 20. Februar 2004 15:24
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Shape3D problem
Hi,
I have a question about rendering of geometry in a Shape3D. In my program, I
need at certain times to change the geometry component of my Shape3D to
display certain different geometry. I do this by a call to 
myShape3D.removeAllGeometries() and then add all the geometries I need by a
loop around myShape3D.addGeometry(someGeometry[i]) The problem is, since I
have a very large number of geometries (around 30,000, I�m doing
visualization for a granular soil particle simulation where each geometry is
a soil particle), the geometries don�t appear at the same time, rather the
renderer starts by rendering the geometries one by one, from the first added
one to the last. I was wondering if there is a way by which I could make the
shape3D not display the geometries until all of them have been added to it.
When I first load the program, the geometries all appear at the same time
even though I use the same procedure to add them, but the Shape3D hasn�t
been added to the scenegraph at that time. But when I change the geometries
after adding the Shape3D to the scenegraph, I see this problem. Any
suggestions?
Thanks!
Ibrahim
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