Helllo Archana, This is copied from the HelloUniverse.java from /java/demo/java3d
// Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); The spartial extends are calculated automatically. Hope it helps? Chris ----- Original Message ----- From: "Archana Chilukuri" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, February 28, 2004 1:35 AM Subject: [JAVA3D] perspective projection > Hi, > > My problem is like this. I have minx, maxx, miny, maxy , minz, maxz values > of a goemetry that needs to be rendered. > > I do not know how to set the perspective projection for the view object. > Does anybody have code snippets which explains this? > > I just want my application to able to view any geometry. > > Thanks, > Archana > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".