The way CAVElib works is to run an instance of the program on all the
cluster nodes, and synchronize the frame rate.  This could easily be
done for a Java3D app too.  The tricky part is if you have some true
randomization in the process, in which case you'll have to create a
shared memory space between the nodes.  You can find out more about the
CAVElib implementation at http://www.vrco.com/CAVE_USER/cavelib.html

I would be interested to know the details of how the rendering is shared
amongst a cluster of pc's as I am expecting this to be our target
platform.


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