The way CAVElib works is to run an instance of the program on all the cluster nodes, and synchronize the frame rate. This could easily be done for a Java3D app too. The tricky part is if you have some true randomization in the process, in which case you'll have to create a shared memory space between the nodes. You can find out more about the CAVElib implementation at http://www.vrco.com/CAVE_USER/cavelib.html
I would be interested to know the details of how the rendering is shared amongst a cluster of pc's as I am expecting this to be our target platform.
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
