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hi ZACZEk..
Thanx very much for your help zac. but
like you say i do have cosmo. but my real problem is..
i want to do a mirror image of an object
that was created using a utility that
outputs vrml 1.0...and also if i use a
vrmlscript or _javascript_ to modify certain components of the objects fields
within protos, can i still use the negative scaleing of the java3d system to create the
mirror image. or will i have to get into the events of the script i use to get the values.(and modify them
again);.
So really. i need to know where
to do the mirror image code.. do i do it after
the java3dsystem has created nodes for the vrml or
do i do it in the vrml file with scripts or do i do it somewhere inbetween the
vrml - 1.0 to vrml2.0 conversion.
or does java3d sort it all out for me from an
instance of a proto??????
way i look it is.. there must be certain
conventions either way i might as well do it all at the same
time or maybe not. i will persivere and try and get my project
up tp a point whre it is better
understandable.
thanx again cush.
.
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- [JAVA3D] simple java. geoffrey butterworth
- Re: [JAVA3D] simple java. ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
- geoffrey butterworth
