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       Hello all.

       This is a little off topic, but it is in the overall context of a
Java3D app... so it is kinda on topic too. :)
       I am trying to write a loader for a geometry file from a game, which
has Unicode characters (Korean) in it.  I wrote the loader and it works
in Windows, but I recently brushed off Windows completely and am now
under Linux.  When I try to load the filenames now, I get ??????.
       This is the block of code in my loader which reads the strings from the
file:

~    /** get the number of texture files */
~    numTextures = in.readInt();

~    /** skip ahead 4 bytes */
~    in.skipBytes(4);

~    /** load the texture files strings */
~    textures = new String[numTextures];
~    for (int i=0; i < numTextures; i++) {
~      /** read in the 40 byte buffer */
~      in.read(bmpPath);

~      /** trim buffer to length and store */
~      for (len=0; len < 40; len++) {
~        if (bmpPath[len] == 0)
~          break;
~      }
~      textures[i] = new String(bmpPath, 0, len);

~      /** skip ahead 40 bytes */
~      in.skipBytes(40);
~    }

       By the time it enters the String array it is all messed up and does not
properly represent the correct paths anymore.

       Does anyone have any suggestions on how I fix this so I can read the
Korean text in both Windows and Linux (and other OSs)?
       Thank you for any help (and, again, sorry for the OT).
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