Dear Alessandro,

I would like to make the comparison, but I have to install
the openGL drivers. I tried to find them in java.sun.com
through the link to www.opengl.com, but I cannot find a download
option for this. Do you know the best place to take them ?

Kind regards,

Pascal

-----Original Message-----
From: Alessandro Borges [mailto:[EMAIL PROTECTED]
Sent: jeudi, 10. juin 2004 17:47
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Set antialiasing in SimpleUniverse ?

I guess you can set AA for lines by using a
LineAttributes object with
setLineAntialiasingEnable(true) in you appearance
This works on OpenGL only.
Read the LineAttributes javadoc

Alessandro

--- NUSSBAUM Pascal <[EMAIL PROTECTED]>
escreveu: > Thanks ! I found it, and it works. The
imposed setup
> is fortunately
> not reversed by the software. However, I'm a bit
> disappointed by
> the result on thin lines, where they appear quite
> thicker with
> a moiré effect...
>
> Kind regards,
>
> Pascal
>
> -----Original Message-----
> From: Florin Herinean [mailto:[EMAIL PROTECTED]
> Sent: jeudi, 10. juin 2004 09:33
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Set antialiasing in
> SimpleUniverse ?
>
> If you are on a windows box, the simplest way to
> enable antialiasing for the
> full scene is to go to the control panel/display
> properties/settings/advanced. This will open the
> specific graphic card
> properties editor, and look there to enable
> antialiasing.
>
> Cheers,
>
> Florin
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED] Behalf Of
> NUSSBAUM Pascal
> Sent: Mittwoch, 9. Juni 2004 15:59
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Set antialiasing in SimpleUniverse
> ?
>
>
> I'm looking to the simplest way to switch
> antialiasing on
> for a whole SimpleUniverse view. I do not understand
> how
> to catch the right object to apply
> setSceneAntialiasing(true).
> I think that in addition I have to go through the
> scene and
> enable the bitmask of objects to be antialiased ?
>
> Thanks in advance,
>
> Pascal
>
>
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