Makes alot of sense!!! because jogl and gl4java have NO BUGS or LIMITATIONS! um.... sorry if i call a spade a spade.
With all due respect to the Java3D team at Sun, it is MUCH HARDER to write an abstration layer such as Java3D, than a mere wrapper such as jogl or gl4java. Those little guys are weekend projects compared to Java3D. Java3D has come a long way, and is quite mature. Who knows what it was like years ago. Basing your judgement on years ago... well.. you deserver what ya get ;)
ian
Enrique Dumas wrote:
Well if you want to use java for your app, you should use jogl or gl4java... and work with opengl ;)
I used java3d some times ago and I spend lots of time to solve basic problems (java3d bugs and limitations)
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*/Edward Pataky <[EMAIL PROTECTED]>/* wrote:
I am making a program which shows integrated circuits designs in 3D ... The entire universe is less than an inch....dimensions are in micrometers....how can I make the performance better? should I make the dimensions larger, like in meters, or should I keeop them smaller ? I have currently been using larger units so 1um is actually 1 meter in my program......I thought that would work....does java3D work better with small structures or larger ones...? It uses TONS os memory and runs slow for large (a hundred or so objects...) universes .... really it sucks. ... do you think it is my viewing scheme that might be inneficient....please help....
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