I use the loader for .obj files to display some object made with a Cad
(Pro/Engineer).
The cad exports the obj files, but not the information about the
texture, so i've to insert it manually on the .mgl file.
Finally i obtain a textured object, but the images are not so good: the
texture seems too blended and i want to try to change filters.
Now, the standard code to load an obj is:
ObjectFile f = new ObjectFile(flags,(float)(Param.creaseAngle *
Math.PI / 180.0));
Scene s = null;
[..]
s = f.load("sgue.obj");
objTrans.addChild(s.getSceneGroup());
How can i access to the appareance class and change it? Is it possible
to change the filter on the fly? And the texture image?
Thanks
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