Hello

> The purpose of this, in the context of the 3D graph application, is to
> start out with a view that appears 2D -- just showing the user 2 axis,
> but to enable the user to rotate around the X-axis to bring the Z axis
> into view.

i'm not 100% sure if i understood everthing right, but just try this:

Construct your scene inclusive universe as usual. Fetch the "View"-Object and
call:

view.setProjectionPolicy(View.PARALLEL_PROJECTION)

That will turn your whole scene into "pure" 2D. Rotating around will
nevertheless show the z-axis.

(and sorry about the copy to your email-address.)

cu

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