Hello > The purpose of this, in the context of the 3D graph application, is to > start out with a view that appears 2D -- just showing the user 2 axis, > but to enable the user to rotate around the X-axis to bring the Z axis > into view.
i'm not 100% sure if i understood everthing right, but just try this: Construct your scene inclusive universe as usual. Fetch the "View"-Object and call: view.setProjectionPolicy(View.PARALLEL_PROJECTION) That will turn your whole scene into "pure" 2D. Rotating around will nevertheless show the z-axis. (and sorry about the copy to your email-address.) cu =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".