The SwitchValueInterpolator was included in the API for
this purpose.

Doug T.


> Subject: Re: [java3d] Morphing question
> To: [EMAIL PROTECTED], David.Misch@Central
> MIME-Version: 1.0
> Content-MD5: NGqprt8GmaDapoLB9IOBZQ==
> 
> 
> 
> > From: David Misch - SE Ford District <David.Misch@Central>
> > ...
> > I have a case where I have detailed geometry for many frames and do not need 
> > interpolated intermediate geometry.
> > 
> > I am wondering whether it is better to use morphing...
> > 
> > or better to attach all geometry to the graph and turn individual branches 
on 
> > and off to achieve the same effect.
> 
> Hi Dave,
> 
> I'd go with putting the separate frames into a Switch and having the animation 
> happen by stepping through the children of the switch.
> 
> Doug
> 
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