Hi, I'm trying to do some animated texture mapping. What I want to be able to do is manipulate the textures in real time - However, the ImageComponent doesn't seem to have any methods to do this. The only way I have been able to do this is by drawing into a BufferedImage, creating an new ImageComponent and using Raster.setImage. However, this has to copy the whole image and as I'm updating the texture each frame it is _way_ too slow. Does anyone have any experience with this? any ideas? or any general tips on using Raster geometry? Cheers, Jon Beniston. ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
