Hi,
 I'm trying to do some animated texture mapping. What I want to be able
to do is manipulate the textures in real time - However, the
ImageComponent doesn't seem to have any methods to do this. The only way
I have been able to do this is by drawing into a BufferedImage, creating
an new ImageComponent and using Raster.setImage. However, this has
to copy the whole image and as I'm updating the texture each frame it is
_way_ too slow.
 Does anyone have any experience with this? any ideas? or any general
tips on using Raster geometry? Cheers,

Jon Beniston.

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