On Mon, 15 Mar 1999, Travis Bryson wrote:

> If you are using Java 3D, there is a standard Java interface called
> InputDevice (javax.media.j3d.InputDevice).  You implement each of the
> methods in the interface.  You hand the implementation of the
> InputDevice interface to Java 3D, along with a transform which you
> associate with the InputDevice using a simple sensor-based behavior.
> There is a detailed source code example of this in the Java 3D example
> called VirtualInputDevice.  The example uses a GUI-joystick (i.e.,
> there is a window with joystick controls in it), instead of a real
> joystick for its input.  

I wonder if there are other examples using a real joystick; it would be
very helpful for java 3d newcomers (like me :-))

Thank you for your time

                                Fabio Pittarello


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