Has anyone used the WakeupOnSensor criteria? I'm trying to figure out the relationship between sensors, behaviours and getting that sort of information into the scene graph. Unfortunately, the substandard quality of the documentation means that the Javadoc has cut and paste the comments from the ViewPlatform code which makes it absolutely useless. The sort of question that I want to be able to answer is - if I am using an output device like a HMD, how does my input sensor (such as a 3D glove) relate to the scene graph? Looking at this another way, how can I navigate around the scene when neither my input nor output device use "conventional" devices such as an AWT window and mouse? Obviously I need to write a Behaviour somewhere, but how and what do I use to do this? -- Justin Couch Author, Java Hacker Snr Software Engineer [EMAIL PROTECTED] ADI Ltd, Systems Group http://www.vlc.com.au/~justin/ Java3D FAQ: http://tintoy.ncsa.uiuc.edu/~srp/java3d/faq.html ------------------------------------------------------------------- "Look through the lens, and the light breaks down into many lights. Turn it or move it, and a new set of arrangements appears... is it a single light or many lights, lights that one must know how to distinguish, recognise and appreciate? Is it one light with many frames or one frame for many lights?" -Subcomandante Marcos ------------------------------------------------------------------- ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
