Hello Everyone,

 I am trying to use View.setWindowResizePolicy( View.VIRTUAL_WORLD) and it 
doesn't seem to have any effect.  This is under Windows NT/OpenGL.   I want the 
size of the scene, view platform geometry, etc. to stay the same when the 
window is enlarged so that more or less of the virtual world is revealed.   
I've tried setting it to both VIRTUAL_WORLD and PHYSICAL_WORLD and discern any 
difference between the two.   Does anyone know if this currently implemented 
for my platform?

Thanks,
-Gary

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