I am trying to use a boundingleaf for the arming condition on a behavior.  I
can not pass in the bounds directly, so I tryed to wrap it in a
boundingLeaf.  The problem is, the boundingLeaf doesn't update when the
bounds changes (you;d expect that, though).

I need to do this so a collision will work with bounds to geometry   (to use
geometry to geometry, I'd need to place a big block in front of my
viewplatform, and transparency affects performance too much, so does
collisions with geometry)

So, how do I either:
a) make the leaf update when the bounds changes
b) make collisions work with bounds to geometry
c) speed up geometry to geometry collisions
d) detect direction of collision with one behavior
e) other solutions?

Thanks in Advance
Chad Zalkin

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