What Justin Couch wrote is very true. However, you could perform a drop
shadow (on a flat surface) rather easily by making a copy of the object,
squashing it (scaling it on y) to make the copied object flat, and
translate the flat object to the surface.
Kovalan
Justin Couch wrote:
> When a light is defined, it lights every object within its scope. You
> can use this to control shadow and highlighting type effects, but it
> won't give true shadows.
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