Hi All-
I am trying to create my own primitives to be used in java 3D.
I looked at the primitives provided in the utils package,
And they don't have enough functionality. I feel they are just there for
compliance reasons and ease of use for people who are used to VRML.
They are not extendable because they were coded in a way
just to fit the needs of the five possible primitives needed (Box, Cylinder,
sphere...)
Can anybody tell me why primitive extends Group and not Transform group?
If anyway it will be used in a scenegraph with a Transform Group, why not
letting it extend transform Group immediately? is it because of storage
optimisation reasons or there are other concerns here?
Does the primitive package now ship with java 3D or it is justa n addition
that is not an essential part of Java3D?
Thanks for replying..
Cheers,
Rayan Jreije (Ms Eng)
Consolidated Contractors Int'l Company
Kiffisias 62B, Amaroussion 15110
Athens, Greece
Tel +30-16 182 132
Fax +30-16 182 199
Cell +30-932-415158
=====================================================================
To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
Java 3D Home Page: http://java.sun.com/products/java-media/3D/