Chris,

I have a Java3d program that reads, writes and edits VRML. For full details
see: 

http://easyweb.easynet.co.uk/m.baker/

The program keeps a parallel tree structure, cross linked to the scene
graph, that way information is not lost. For instance, if the VRML contains
a sphere node, it it written back to a sphere node. (even though the scene
graph holds it as an IndexedArray).

Martin  

At 11:59 22/02/99 +0000, Christian Petermann wrote:
>Is there a way to save a Java3D world into a VMRL file format.
>What I try to do, is to load a VRML world, then use Java3D to do some 
>modification to the world and then save it back on disk.
>Does anyone have any idea/suggestion on how to proceed?
>
>Thanks,
>
>Chris.
>=====================================================================
>To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
>Java 3D Home Page: http://java.sun.com/products/java-media/3D/
>
>

=====================================================================
To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
Java 3D Home Page: http://java.sun.com/products/java-media/3D/

Reply via email to