Try using a QuadArray for the primitive, make sure that your texture coordinates get set using an array of Point2f's (or an array of floats with 2 floats per vertex) and that your texture coordinates are in the range 0->1. Doug Gehringer Sun Microsystems ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
- [java3d] Geom Texture Hock, Gregg
- Re: [java3d] Geom Texture srp
- [java3d] Geom Texture Doug Gehringer
- [java3d] Geom Texture Hock, Gregg
