Hello, I am trying to implement FAST shadow with Java3D. I found 4 implementations using Open GL: - Soft shadows - Projective Shadows - Shadow Volumes - Shadow maps (see http://www.sgi.com/software/opengl/advanced96/course_notes.html) Theses techniques seems to be complicated and not easy to implement in Java3D. What is the better way to implement shadows using Java3D? Is there a sample code of shadows using java3D? Do you think that it is possible to implement real-time shadows with java3D? I would really appreciate if anyone of you could help me out on this issue. __________________________________ David Gagnon Adrenaline Software, Inc. http://www.adrenaline.ca ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
