Hello,

I am trying to implement FAST shadow with Java3D. I found 4 
implementations using Open GL:

- Soft shadows
- Projective Shadows
- Shadow Volumes
- Shadow maps

(see http://www.sgi.com/software/opengl/advanced96/course_notes.html)

Theses techniques seems to be complicated and not easy to implement in 
Java3D. 

What is the better way to implement shadows using Java3D?
Is there a sample code of shadows using java3D?
Do you think that it is possible to implement real-time shadows with 
java3D?

I would really appreciate if anyone of you could help me out
on this issue.
 

__________________________________
David Gagnon
Adrenaline Software, Inc.
http://www.adrenaline.ca



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