I've been doing VRML stuff for quite a while now for "small" projects.

I've now got an opportunity to be involved in a "big" project that will
involve two key things:

1) 3D
2) The internet

The project is for business use, involves communication and presentation
of data, both 2D and 3D, as well as live video, and will involve
development of a server portion to handle multiple users.

Now, as I see it, there are three options for developing this
application:

1) Using a combination of VRML and java/javascript and running it in a
browser.

2) Using Java3d and Java to create a standalone client/server
application.

3) Using "old-fashioned" technologies such as C++ and developing using
OpenGL.

For sake of argument, let's assume that I have zero knowledge and
experience in all three options. Which one would be the best choice to
pursue.

I know, I know, this can lead to a huge flame-fest, but I'm just trying
to find out where Java3D fits into the scene as a development platform
for an actual application, as opposed to just a bouncing ball demo.

Thanks a bunch!
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