Hi Michael,

You can construct a BoundingBox object from a BoundingSphere. One of the
BoundingBox constructors takes a Bounds object where you can pass in the
BoundingSphere.
If you want to implement a method, it would look like

BoundingBox getBoxBounds()
{
    return new BoundingBox( getBounds());
}

Though you may not like to do a new everytime, especially if you are calling
it lots of times.

Hope it helps,

Regards,
Rajesh Gupta

----- Original Message -----
From: Michael Wilimsky <[EMAIL PROTECTED]>
To: Java3d <[EMAIL PROTECTED]>
Sent: Tuesday, April 13, 1999 12:30 PM
Subject: Re: [java3d] Bounds computing


thanx for the info rajesh...

do You know how i could get a boundingbox in return for my getBoundsMethod?
i
don´t want a
cube as Bounding Object for every scenegraph object....

the problem is, that i can´t override the final getBounds() method....

poohh... what do You think?

michy

Rajesh Gupta wrote:

> Hi Michael,
>
> Don't know about J3D1.1.1, but till 1.1, even the BoundingBox was
internally
> stored as a BoundingSphere. And it is documented, where exactly, I will
have
> to look up.
> That probably explains your observation.
>
> Regards,
> Rajesh Gupta
>
> ----- Original Message -----
> From: Michael Wilimsky <[EMAIL PROTECTED]>
> To: Java3d <[EMAIL PROTECTED]>
> Sent: Tuesday, April 13, 1999 12:09 PM
> Subject: [java3d] Bounds computing
>
> > I need help!
> >
> > everytime I call the getBounds()-method of my SceneGraphObjects i get a
> > BoundingSphere-Object...
> > even if i set the Bounds as a BoundingBox Object :
> >
> > setBounds(new BoundingBox(new Point3d(x1, y1, z1), new Point3d(x2, y2,
> > z2)))
> >
> > but i would rather like to get a BoundingBox...
> >
> > what do i have to do ?
> >
> > michy
> >
> > =====================================================================
> > To subscribe/unsubscribe, send mail to [EMAIL PROTECTED]
> > Java 3D Home Page: http://java.sun.com/products/java-media/3D/
> >

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