I'm pretty sure that there's no LOD stuff in Java3D, my guess is your have
to implement it on top yourself.  As for other ways to do LOD, two other
techniques I know of are decimation of triangles, and vertex merging.
Happy hunting.

Bobby

__________________
University of Virginia, Computer Science IV
[EMAIL PROTECTED]
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On Wed, 14 Apr 1999 [EMAIL PROTECTED] wrote:

> Has anyone seen any implementation of ProgressiveMeshes in Java?
> ProgressiveMeshes seem to be a
> nice technique for doing very smooth level of detail rendering. I would
> also be interested if there are any other techniques
> that people use for doing LOD.
> 
> Regards
> 
> Heiko Grussbach
> [EMAIL PROTECTED]
> 
> 
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