Hi,

I made an application that selects whatever the object that's in the
center of the screen.  I do this by checking whether anything is picked by
intersecting the PickRay that starts at the origin and shoots in the
direction of z-axis.  However, since I'm doing the checking every frame,
and the SceneGraphPath object gets created each time I do this, the
application becomes very slow.  Is there any smarter way of doing this?

-Tachio

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