well, yes that is exactly my problem...
I have four Canvas3D objects (top, left, front, perspective view)... all of them get
Mouse Input...
I also have a swing-tree component containing the structure of my scenegraph... if
the selected user-object
changes the transformgroup for the transformation-behavior is changed accordingly...
You already described the symptoms of my problem, are there any solutions for
multiple parallel-views?
Thanx,
michy
Doug Gehringer wrote:
> > From: Michael Wilimsky <[EMAIL PROTECTED]>
> >
> >
> > I have got a serious problem concerning the use of multiple views and in
> > particular views with a parallel-projection-policy:
> >
> > objects "jump" between two positions if I manipulate the transformation
> > matrix in the life-scenegraph...
> >
> > is this a bug? any workarounds?
>
> Let me make sure I understand the problem.
>
> It sounds like you have an application with multiple parallel views. When you
> change the transform on one of your scene graphs, the resulting display flashes
> between two images: the scene before the transform change and the scene after
> the transform change.
>
> Is this what you are experiencing? If not, please describe your problem in more
> detail.
>
> If you could send us a test case it will make it much easier to debug.
>
> Doug Gehringer
> Sun Microsystems
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