thanx...

why is that method restricted to live scenegraphs?

michy


Ballegooij van AR wrote:

> >
> > just a short question:
> >
> > How can I get the world coordinates of a scenegraphobject at a deep
> > level of a scenegraph
> > (if I put several TransformGroups in between)...
> >
> > reading the translation-vector from the Transform3D matrix yields the
> > relative position to the parent
> > TransformGroup of course...
> >
> > any idea?
> >
> > michy
>
> Each node can give its Transformation to world coordinates with the method
> 'getLocalToVworld' you can use this Transform3D object to transform points
> from the local system to world coordinates.
> (make sure that the capability ALLOW_LOCAL_TO_VWORLD_READ is set !)
>
> Alex...

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