Hi,

I was wondering how Java3D computes the bounds of a BranchGroup object
when the setBoundsAutoCompute is true.  I was under the assumption that I
can figure out the coordinates of the geometry bounds by creating a
BoundingBox object from that bounds and asking the coordinates by getUpper
and getLower.  Apparently, this isn't so, since the coordinates I have
gotten from this didn't look visually right.  If anyone could tell me what
setBoundsAutoCompute does, I would appreciate it.  Also, I would like to
know if there's anyway to figure out the upper/lower coordinates of the
object.  Thanks in advance. 

-Tachio


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