Hi, I was wondering how Java3D computes the bounds of a BranchGroup object when the setBoundsAutoCompute is true. I was under the assumption that I can figure out the coordinates of the geometry bounds by creating a BoundingBox object from that bounds and asking the coordinates by getUpper and getLower. Apparently, this isn't so, since the coordinates I have gotten from this didn't look visually right. If anyone could tell me what setBoundsAutoCompute does, I would appreciate it. Also, I would like to know if there's anyway to figure out the upper/lower coordinates of the object. Thanks in advance. -Tachio ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
