Folks,

We're just trying to determine what is happening with our HP Kayak boxen
with J3D. We've got a couple of applications that just seem to run
really weirdly _only_ on the HP box. That is, we've got SGI VW's, Matrox
Milleniums, FireGL4000 and other assorted brands of cards/HW
combinations and it is only on HP box that we see this stuff.

To put simply, it looks like some of the vector math stuff is screwed
up. We have a helicopter doing terrain following through a mountainous
area. There is some semi-realistic physics also being done. When the
chopper decides to turn (including roll in, roll out) it goes into this
wierd spinning action like a tumble, and then resumes on its way. We
can't quite pin down what is happening, but mainly it is on roll/yaw
(orientation changes, not positional). 

The machines are running the FX6 cards in them with the latest of
everything. What really confuses me is that I can't see how the problem
is J3D related. It only does this on J3D applications, and only on the
HP. Everything else works fine. This tends to point towards the OpenGL
drivers or the way that J3D interacts with them, but I thought all this
vector math calcs were performed on the Java side of the house, not the
native.

I'm confused - Any Ideas?

-- 
Justin Couch                                   Author, Java Hacker
Snr Software Engineer                     [EMAIL PROTECTED]
ADI Ltd, Systems Group              http://www.vlc.com.au/~justin/
Java3D FAQ:       http://tintoy.ncsa.uiuc.edu/~srp/java3d/faq.html
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 frames or one frame for many lights?"      -Subcomandante Marcos
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