Hi, I've been looking at the java3d specs and wondering how to design my program that will have one portion of the scene "constant" and another portion which may change "real-time" (during rendering.) The changes allowed must involve the insertion of new nodes, or objects. When I modify the scene rendering must continue and a "flicker" of any kind is unaccpetable. some question on how to accomplish this... I imagine the performance would be better if instead of using the immediate or partial-immediate modes if I could use one of the modes that renders through the scene-graphs. Does anyone know how to go about modifying - creating and removing nodes - in a "live" scene graph? If that is not possible, could I create a new portion of the scene graph during real-time, and "swap" that new portion in for the old one without any signs of flicker? I'd like the best performance possible. I am seeking the advice of experienced java3d programmers. thanks a lot for any replys, Jake ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
