I've been having problems with altering the scale on a TransformGroup (TG)
using a Transform3D.
Even though I'm only ever changing the scale on the TG, I occasionally find
I get a Transform3D with rotational elements, which creates some nifty
(unwanted) visual affects. However, if I always create a fresh Transform3D
and setScale() on it, it works fine.
On searching through old email to this group I found several others having
similar problems, although they'd thought it was to do with multiple views
("jitter"). I don't need to use multiple canvases to see the above effects.
I also see that Weylin Debetaz has had similar problems, but I haven't seen
a response.
I've avoided the problem by introducing a second level of TG, with all
scaling being done on the bottom one.
Any thoughts?
Cheers, Rick
PS, I haven't tried to isolate the problem in a simple program.
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