Hi, After a litte testing I think the problem only occurs with "round" objects (cones, cylinders, sheres). And only if a Material-object was set (for lighting). Textures alone (without Material) seemed to work correctly. Maybe the problem lies somewhere around normals-calculation on round objects. I'm not sure, I'm still testing this. Bye Michael Lorenz. ([EMAIL PROTECTED]) Don Scales wrote: > Hi, > I have been investigating why the Java3D examples do not work on the > Diamond Viper 550 (and other TNT based graphics adapters). > My investigation suggested the problem might be with the > stripVertexCounts in TriangleStripArray (this routine is used by > Sphere, Cone etc which are used by the examples) > So I modified SphereMotion until I ended up with the attached program. > Run on a machine with an S3 graphics adapter, the program displays > part of two cubes. Three faces are visible on each cube. > Run on a machine with a Diamond Viper 550 and with the latest drivers, > only one face on each cube (the one facing you) is displayed. > This is not what I expected but someone might now be able to > throw some light on the problem. > I plan to continue the investigation and hope to end up with a > 'C' and OpenGL program which demonstrates the problem. > Regards > Don > > Don Scales > Senior Systems Consultant > Schlumberger Geco-Prakla > Gatwick > UK > [EMAIL PROTECTED] ===================================================================== To subscribe/unsubscribe, send mail to [EMAIL PROTECTED] Java 3D Home Page: http://java.sun.com/products/java-media/3D/
