Hi,
After a litte testing I think the problem only occurs with "round"
objects (cones, cylinders, sheres). And only if a Material-object was
set (for lighting). Textures alone (without Material) seemed to work 
correctly.
Maybe the problem lies somewhere around normals-calculation on round
objects. I'm not sure, I'm still testing this.

Bye
 Michael Lorenz.
 ([EMAIL PROTECTED])


Don Scales wrote:

> Hi,
> I have been investigating why the Java3D examples do not work on the
> Diamond Viper 550 (and other TNT based graphics adapters).
> My investigation suggested the problem might be with the
> stripVertexCounts in TriangleStripArray (this routine is used by
> Sphere, Cone etc which are used by the examples)
> So I modified SphereMotion until I ended up with the attached program.
> Run on a machine with an S3 graphics adapter, the program displays
> part of two cubes. Three faces are visible on each cube.
> Run on a machine with a Diamond Viper 550 and with the latest drivers,
> only one face on each cube (the one facing you) is displayed.
> This is not what I expected but someone might now be able to
> throw some light on the problem.
> I plan to continue the investigation and hope to end up with a
> 'C' and OpenGL program which demonstrates the problem.
> Regards
> Don
>
> Don Scales
> Senior Systems Consultant
> Schlumberger Geco-Prakla
> Gatwick
> UK
> [EMAIL PROTECTED]
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