Hi,
I have been trying to run the TextureImage example using a 45Mb 256 color
GIF image. Even though the machine I am using (a SGI VisualPC with a pentium
III processor) has 512Mb of physical memory, the application stills exits
with an "Out of memory" exception. Are there known problems or limitations
with how Java3D handles Textures? Can anyone suggest workarounds to this
without compromising on the quality of the texture? Would generating MIPMAPs
help or worsen the problem?
FYI
Command line : java -Xms256m -Xmx512m TextureImage test.gif
Have tried -Xms128m -Xmx256m and that doesn't work.
Would appreciate any help on this.
Thanks,
Vished
PS
FYI, I eventually want to texture map aerial imagery over a Digital
Elevation Model. The TextureImage example is just the first step.
********************************************
Vished Kumar
Programmer Analyst
Distributed Collaborative Enterprises Group
Enterprise Integration Systems Division
University of Southern California Information Sciences Institute
4676, Admiralty Way, Suite 1001
Marina Del Rey, CA 90292-6601
Tel: (310) 822 1511 x268
Fax: (310) 823 6714
Email: [EMAIL PROTECTED]
********************************************
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