GPierce,
You might want to check your performance against some of the benchmarks to
check your system configuration. Plenty of people have reported results that
are broadly comparable with non-Java 3D OpenGL based implementations.
http://www.tornadolabs.com/News/news.html
Sincerely,
Daniel Selman
Tornado Labs Ltd.
Email: [EMAIL PROTECTED]
Web: http://www.tornadolabs.com
Phone: +44 (0131) 343 2513
Fax: +44 07070 800 483
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of
[EMAIL PROTECTED]
Sent: 07 May 1999 14:23
To: [EMAIL PROTECTED]
Subject: [java3d] Performance problems
I have been messing around with Java3D for a while now, but keep coming up
on the same problem - performance is lacking. Even on the HelloUniverse
applet the Java3D performance leaves a lot to be desired on a p2/400 with
Permedia2 based board in OpenGL and on a RageFury128 in DirectX. Is there a
platform on which Java3D performs well? If performance doesn't get better
soon, I'm likely to bypass it altogether and just build on the Java/OpenGL
implementations out there.
Why is it so slow!?!
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