I cannot get lighting to work with on texture mapped GeometryArrays (such as
TriangleStripArrays)
in Java3D. The same arrays are lit when they do not include textures. I am using
TextureAttributes.setTextureMode(TextureAttributes.REPLACE);
(the other modes don't seem to work for me). I see my textures, but the shading is
flat.
Can anyone suggest what I'm doing wrong, or point to an example that has lit textures?
Also, I cannot seem to make transparency in my texture maps, even with:
new BufferedImage(texture_width, texture_height, BufferedImage.TYPE_INT_ARGB);
Thanks for any advice,
Bill Hibbard
[EMAIL PROTECTED]
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