I'd like to control the amount of texture going onto an object to create
the appearance of various materials. I've tried using
setTextureBlendColor() (with the textureMode set to BLEND) but all I seem
to be able to get is a "chromed plastic" look that isn't very realistic.
I've tried a lot of different settings and I can't see any difference at all.
Any ideas as to how I could get this effect?
Thanks
Cindy
__________________________________________
| |
| Cindy Ballreich |
|\ | Technical Director - 3D Visualization |
_/ .`-| Computer Associates International, Inc. | ,
\ .4 | [EMAIL PROTECTED] |\__//
`--'\| [EMAIL PROTECTED] |`--'
C|__________________________________________|
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