Adding your viewpoint to a TransformGroup (and affecting it via
Transform3D) lets you control
translation and rotation. Don't forget to set the depending capabilities
of
the TG.
Christian
Andreas Gerold wrote:
> Dear Sirs,
>
> how can I change the position and the direction of the camera or eye of
> the viewer? (Normally it is (0; 0; 1) to the center of the
> virtualUniversum.)
>
> yours truly
> Andreas Gerold
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