OK, I know that this one has been solved by somebody out there, but I
just can't figure out how to do it.  I'm trying to implement a
first-person "Doom"-ish interface, and I can render the walls, move the
ViewPlatform, etc.  What I can't figure out how to do is to deal with
collision detection with the walls!  I can detect the collision, _after_
it happens;  what I want to do is avoid passing through the walls in the
first place.  How can I detect whether the 'camera' would collide with
the walls, _before_ the move?

Does anybody have any suggestions on how to do this?  Or just some
relatively unconvoluted source code to point me to?  I can't help but
think that this must be a solved problem;  it seems like a necessity for
a VRML browser and for many other 3D applications.

Thanks in advance for any help!
--
"Every great advance in natural knowledge has involved
the absolute rejection of authority. " -- T. H. Huxley
------------------------------------------------------
Chris Coslor [EMAIL PROTECTED]


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