Hallo!

I am trying to implement a Picking-Behavior for a multiple View
Environment....

everything works fine with the PickObject, as long as I use Perspective
Views only...

but as far as I understand, PickObject calculates a PickRay from the
Viewing-center in direction of the x-y mousepos...

thus, if I use Parallel Views I will get only a result, if I try to pick
an object that intersects with the z-axis...

is there a way to get correct behavior for Parallel Views (how can move
the Viewing center)

... I don�t want to hear, that the only way to do it is to generate a
PickRay and then manually make the intersection
calculations...

every suggestion is highly welcome...

michael wilimsky

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