Just a couple of quick questions about the primitives:

1./  Does Java3D use the GLU primitives (gluSphere(), gluCylinder() etc).
2./  If so, what are the benefits of using primitives?  Obviously they save
time in constructing shapes manually...but are there any benefits in
efficiency?  I.e. do OpenGL and  accelerated cards optimise the primitives?

Regards,

Andy Phelps

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date sent: 16/06/99 13:15 (QA purposes)

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