Doug,

-----Original Message-----
From: Doug Gehringer <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, 17 June 1999 7:44
Subject: Re: [java3d] Shape3D nodes won't compile()

[snip]

>There are things you can do with the current release:
>
>If you know that several shapes share the same attributes, then you can
combine
>them into larger shapes yourself.  You may want use the Geometry
utilities for
>this. Using the Stripifier may result in primitives with longer
triangle strips.

    The Stripifier you mentioned - has it been a recent addition? (I
have J3D v1.1 (only) and I can't find it in the utils src jar file that
comes as part of the distribution.) If not, could you point me in the
right direction?

    I'm particularly interested in this as I've been trying to
investigate other tools which perform the same function (in particular
STRIPE), but all involve me outputing my mesh (which is 'loose'
triangles) to an intermediate file and then re-reading the results after
the tools have done their thing. A built-in stipifier would be handy.

Thanks for your help.
Regards.
Andrew Hayes.

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