Hi! I think I discovered a bug in the pickNode method of PickObject: pickNode does search for a specified node-type in the specified SceneGraphPath. For this it first checkes the picked object (SceneGraphPath.getObject()) and returns this if it is of the specified type. But if not it searches the SceneGraphPath from the top to bottom and returns the first node of the specified type. So the node nearest to the locale is returned instead of the node nearest to the object as documented. Sincerely, yours Michael Lorenz. ([EMAIL PROTECTED])
