I'm pretty much using the "standard" code that's floating around for
doing image capture from a Canvas3D (I think).  I noticed recently,
however, that it only works for the *first* canvas added to a frame.
For the second canvas the captured image is always black.  I tried
swapping the order that the canvases were added to the frame (same
code otherwise) and sure enough, the canvas that just worked when it
was first was now coming out black when it was captured.  Perhaps this
is a bug (in Canvas3D?).

--jon
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