The next chapter of the Java 3D Tutorial, Chapter 4: Interaction, is
due for release this month. This is from the draft of the that
chapter. (This is only a draft)
In Java 3D, any input devices other than the keyboard or mouse is a
sensor. A sensor is a abstract concept of an input device. Each
sensor has a hotspot defined in the sensor's coordinate system.
The intersection of a sensor's hotspot with a region can be detected
with the WakeupOnSensorEntry and WakeupOnSensorExit classes.
It is possible for a sensor to enter and exit an armed region so
quickly that neither the SensorEntry nor SensorExit conditions are
triggered.
Hope this helps,
Dennis
Pablo Figueroa wrote:
>
> Hi everybody,
>
> I wonder if somebody can give me more details about WakeupOnSensorEntry...
> Its documentation in the API specification seems an exact copy of
> WakeupOnViewPlatformEntry...
>
> Best Regards,
>
> -------------------------------------------
> Pablo Figueroa [EMAIL PROTECTED]
> PhD Student http://www.cs.ualberta.ca/~pfiguero
> University of Alberta
>
> Relax ... God is in charge
> -------------------------------------------
--
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Dennis J Bouvier
Find the Java 3D Tutorial "Getting Started with the Java 3D API" at
http://sun.com/desktop/java3d/collateral