Can someone explain how threads work diferently in Java3D?
How does J3D keep everything working without requiring a thread to be
implemented, and how can I implement new threads without messing up what's
already working?
Don Casteel
Manufacturing Engineer
TEXTRON Automotive Company -- Athens Operations
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Voice: (423)744-1109
Fax: (423)744-1112
Pager: (423)744-1129 -- 109
Internet: [EMAIL PROTECTED]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".