Apologies for this being an elementary question - I'm relatively new to programming & even newer to Java3D. Why do simple scene graph drawings show the Behaviour Node as a child of a BranchGroup Node, yet code it as a child of the TransformGroup Node? Eg - in the "HelloUniverse" examples I would have expected to see objRoot.addChild(rotator), not objTrans.addChild(rotator). Am I missing something basic? Thanks Tim Eavery. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
